Don Bluth Quotes

On this page you can find the TOP of Don Bluth's best quotes! We hope you will find some sayings from Animator Don Bluth's in our collection, which will inspire you to new achievements! There are currently 32 quotes on this page collected since September 13, 1937! Share our collection of quotes with your friends on social media so that they can find something to inspire them!
All quotes by Don Bluth: Animation Film more...
  • Usually with things, you go where you can find the financing to do it.

  • With movies, you are always in search is a good story, one that everyone will relate to and love. I love finding those stories and creating a visual world to tell the story.

    Artist  
  • How can you have a director that doesn't go to work with the crew every day and talk to them?

  • It just seems like the whole, overall animation world is trying to go where maybe animation doesn't belong.

    Artist  
    Interview with Kenneth Plume, www.ign.com. June 14, 2000.
  • Dragon's Lair 3D is about as close as you can come to controlling an animated feature film.

    Artist   Dragons   Film  
  • Shelf-life for a regular video game usually is about three to five years, and that's it.

    Artist   Games  
  • We're waiting for the pendulum to swing back again, which I am absolutely confident it will.

    Artist  
  • We'd love to do Space Ace 3D. It has a lot of potential. But, it is really up to the publishers.

    Artist  
  • I remember when we were doing the first Dragon's Lair, I got really involved with coming up with all the little rooms and what was the danger in the room and going into it with bats and spiders and snakes.

    Dragons  
  • Basically the children who watch it just see the little characters they love, and so they're not discerning about whether it looks great or it's a great story or anything.

  • I think we have to bottom out. When the studios jump out of the ring, perhaps the artist can get back in.

    Artist  
    Interview with Kenneth Plume, www.ign.com. June 14, 2000.
  • In the animation world, people who understand pencils and paper usually aren't computer people, and the computer people usually aren't the artistic people, so they always stand on opposite sides of the line.

    Artist  
    Interview with Kenneth Plume, www.ign.com. June 14, 2000.
  • I'm also very pleased that we were able to include a full orchestrated score for Dragon's Lair 3D. The 40 different music pieces blend with the action to make you feel more a part of the whole adventure.

    Dragons  
  • The only one that seems to be able to hold the business is Disney. They do it is because they have a fabulous philosophy about marketing- but even they wavered.

    Interview with Kenneth Plume, www.ign.com. June 14, 2000.
  • You just can't keep pouring money down an endless hole and never recoup any of it. It's got to be a business.

    Interview with Kenneth Plume, www.ign.com. June 14, 2000.
  • Once you work with a studio on a film, the studio is sort of like this enormous clam that just opens, takes everything and then closes, and no one enters again. They own it all.

    Film   Clams   Enormous  
  • I have never seen a game's graphics look so sharp and clean. The sound design for the game is also unique on the Xbox. The memory on this system allowed us to provide the user with 5.1 Dolby surround sound for home theatre owners.

  • When business executives are making the artistic decisions and don't understand animation, things can go awry.

    Interview with Kenneth Plume, www.ign.com. June 14, 2000.
  • If the machines can take the drudgery out of it and just leave us with the joy of drawing, then that's the best of both worlds - and I'll use those computers!

    Artist  
  • As you follow the escapades or the journey of the hero through a story, it evokes some kind of emotion in the viewers. The director's job is to make sure that the audience goes through the journey and has an emotional reaction.

  • If you look at the game and everything, it's not quite like looking at an animated film, because that's total character. This, this is really movement, but it's got funny little things if you look for the humor. They're actually getting to the character.

  • It's whatever sells; it's the business of it.

    Artist  
  • I think the work that they do and the style of 3D graphics is absolutely fabulous and I think it's a great brush to use for some stories. And there are other brushes that I think are exclusive to a different kind of story.

  • I cannot explain why they made that sequel to Secret of NIMH. Because they claim that it the original didn't make money, so what was the enthusiasm to make a sequel?

    Artist  
  • Reese Witherspoon. She's sophisticated enough that you just like her. You like her and she's smart.

    Artist  
  • There's about 260 rooms in the new castle which you go through, but it's all about the game play.

    Artist   Games  
  • I prefer that animation reach into places where live action doesn't go, and it seems like all of animation nowadays is trying to go where live action is.

    Artist  
    Interview with Kenneth Plume, www.ign.com. June 14, 2000.
  • The marketing department is really an important part of getting an animated film to work. If the people running it are used to selling live action films and the hard rock music and the sex and all those things... Anything outside that, they just don't know what to do with it.

    Running   Sex   Rocks  
    Interview with Kenneth Plume, www.ign.com. June 14, 2000.
  • But I've been surprised over the years. I mean, someone told me the other day that maybe 360 million people have played this game in the world. That's a lot of people.

    Artist   Games  
  • You've got to be able to make animation for much less... Less is not the studio's way.

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  • We hope you have found the saying you were looking for in our collection! At the moment, we have collected 32 quotes from the Animator Don Bluth, starting from September 13, 1937! We periodically replenish our collection so that visitors of our website can always find inspirational quotes by authors from all over the world! Come back to us again!
    Don Bluth quotes about: Animation Film