John Romero Quotes

On this page you can find the TOP of John Romero's best quotes! We hope you will find some sayings from Designer John Romero's in our collection, which will inspire you to new achievements! There are currently 24 quotes on this page collected since October 28, 1967! Share our collection of quotes with your friends on social media so that they can find something to inspire them!
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  • You have to design and program differently. Combat action in an MMO is so different to combat in a first-person shooter.

    "The future of games is freedom". Interview with Alexander Gambotto-Burke, www.theguardian.com. July 19, 2006.
  • You might not think that programmers are artists, but programming is an extremely creative profession. Its logic-based creativity.

  • There is a definite argument to be made that videogames are becoming an art form put together by artists of different types.

  • It may be a lot more personally rewarding to focus on the marvelous new equipment, but the focus should be on customers - attracting them, courting them, rewarding them, understanding them and binding them to you.

  • I think DOOM had just the right mix of elements that keep people coming back to it: great monsters, excellent weapons with great balance, a spooky environment and extreme speed.

    Thinking   People   Scary  
  • I live way out in the country, in truck-country.

    Country   Way   Truck  
  • I completely love playing and designing games and always will. I am so into games that I listen to game music all day. That may sound strange, but you can guarantee I'm a hardcore gamer and would never let you down by designing a crappy title.

  • I've gone on record to say that I'm proud of the PC version of Daikatana and I stand behind that.

    Gone   Records   Proud  
  • You want stealth? Be a rogue in 'World of Warcraft'.

    World   Want   Rogues  
    "The future of games is freedom". Interview with Alexander Gambotto-Burke, www.theguardian.com. July 19, 2006.
  • In marketing I've seen only one strategy that can't miss - and that is to market to your best customers first, your best prospects second and the rest of the world last.

  • There are too many games being developed by people that have no business creating games.

    Games   Creating   People  
  • The thought processes that go through my head when I'm playing a game compared to the thought processes in real life are very, very different. And they're more interesting to me than what you think about when you're doing the dishes, cleaning the yard, watching TV, driving or watching a movie.

    Real   Thinking   Games  
  • I think the reason that I like so many different games is because I like the way my brain works when I'm playing games. It's more fun.

  • We are at the point where game designers have become celebrities due to the size of the market they serve.

    Games   Size   Designer  
  • What I didn't foresee in 2005 was the rise of the post-PC, which are all these tablets now. These are the things that actually will probably be the end of the consoles.

    Tablets   Ends   Posts  
  • I'm creating the kind of games that I like right now. I'm not being held back by technology.

  • Doom 2 is just such a bigger, badder, better version of Doom

    Bigger   Doom   Versions  
    YouTube Channel "organicjerk"/"Classic Doom 2 Preview/Trailer", www.youtube.com. January 25, 2006.
  • You're headed in the right direction when you realize the customer viewpoint is more important than the company viewpoint. It's more productive to learn from your customers instead of about them.

  • I'm a hardcore gamer and would never let you down by designing a crappy title.

    Design   Titles   Gamer  
  • Daikatana will be the greatest game of all time.

    Games   All Time  
  • The analogy I use is that 'World of Warcraft' is like going to the mall: you see a ton of people there, but you don't really want to interact with them; you just want to know you're part of the human race. And if you get in trouble, you'll know someone else is there.

    Race   People   Use  
    "The future of games is freedom". Interview with Alexander Gambotto-Burke, www.theguardian.com. July 19, 2006.
  • It is very important to lead the field and innovate in game design.

  • The game-playing market today is pretty sizable.

    Games   Today  
  • I still like to play games that have a beginning, an end and a story.

    Games   Play   Stories  
    "The future of games is freedom". Interview with Alexander Gambotto-Burke, www.theguardian.com. July 19, 2006.
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We hope you have found the saying you were looking for in our collection! At the moment, we have collected 24 quotes from the Designer John Romero, starting from October 28, 1967! We periodically replenish our collection so that visitors of our website can always find inspirational quotes by authors from all over the world! Come back to us again!
John Romero quotes about:

John Romero

  • Born: October 28, 1967
  • Occupation: Designer