Paul W. S. Anderson Quotes

On this page you can find the TOP of Paul W. S. Anderson's best quotes! We hope you will find some sayings from Film director Paul W. S. Anderson's in our collection, which will inspire you to new achievements! There are currently 49 quotes on this page collected since March 4, 1965! Share our collection of quotes with your friends on social media so that they can find something to inspire them!
All quotes by Paul W. S. Anderson: Cars Evil Film Filmmaking Giving Technology more...
  • I was excited about the fourth movie I guess conceptually because, what I felt we should do it, we should try to make it a conceptual jump like Terminator did to T2. It was still the Terminator franchise, but it was something kind of bigger and grander.

    Trying   Kind   Excited  
    Source: collider.com
  • There was a lot of pressure on me as a filmmaker to raise the bar and do better than before so, you know, I put a lot of thought and energy, that's for sure.

    Source: screenrant.com
  • One of the reasons why Resident Evil is a very successful video game franchise, much more so than a lot of others that have fallen by the wayside, is that they have constantly evolved.

    Successful   Games   Evil  
    Source: collider.com
  • When people see what real 3D looks like, they'll go, "Oh, that's why I spend an extra $5 a cinema ticket. That's worth it!"

    Real   People   Cinema  
    Source: collider.com
  • I think 3-D across the board both in a home format and cinema is, it's going to be very big.

    Home   Thinking   Boards  
    Source: collider.com
  • Interestingly it's when you come to the comedy, that's where a lot of the discussion is. It's like ten people sitting around talking about what is funny. "Is that funny? Is that funnier than that? Is this slightly funnier than this?" I guess that's what it's like when you're making a comedy movie as well, you just have to sit around talking seriously about the nature of comedy.

    Source: collider.com
  • I think, as a filmmaker, my style of filmmaking is very well-suited to 3-D anyway, so it's not like I'm having to change a huge amount of the way I shoot to work in 3-D. I think you could probably dimensionalize some of my movies and they would make very good 3-D films.

    Thinking   Style   Way  
    Source: collider.com
  • It's a very different experience shooting in 3-D because the camera rigs are so large. Everything we've become accustomed to in the last ten years as filmmakers, which is cameras getting smaller and smaller and you can just throw them on your shoulder and stick them in a car and do whatever you want, you can't do any of that now. You're forced to put things on dollies and track and cranes.

    Source: collider.com
  • I always run the stories by Capcom. They read the scripts and give their comments. I would never want to kill a character that they really want to use in the next game.

    Source: collider.com
  • I started doing commercials in 2008 right after we released Death Race, and the reason was that I spent two years prepping Death Race and building all these custom rigs to shoot cars in the most dynamic and exciting way.

    Race   Years   Two  
    Source: collider.com
  • What makes a mockery of a lot of these 3D conversions, where they're shot in 2D and converted to 3D. Having laid a real 3D movie, you realize that it's right in the production design. You design sets that enhance the 3D and you design interactive elements, like the rain or smoke. If you're shooting 2D, you don't know about that.

    Real   Rain   Design  
    Source: collider.com
  • So each of the commercials- basically it's an action movie cliché. "Bus" is very much inspired by Speed obviously, where you have a high-jacked out of control bus, and you have heroes who are trying to jump from a moving vehicle to the bus and they just can't do it because the moving vehicle can't get close enough, because all these VW cars have this distancing technology, which is really fantastic.

    Source: collider.com
  • You really feel like you're on the cutting edge and you know you are because all the camera equipment you take for granted doesn't exist for 3-D. So all the cranes with all the stabilized heads, they don't work on 3-D because they're all built for lightweight camera packages. As soon as you kind of put two cameras together and all the other crap that they need and the cabling to go back to the computers, we've literally, the cranes on these movies, they break after a couple of days.

    Couple   Cutting   Two  
    Source: collider.com
  • What happened with Final Destination was that the movie was in post-production for a long time and I think they changed a lot of the deaths, so a lot of those things were last-minute additions. Everything we shot is in the movie and it's all been designed. We didn't change anything. It's been a year of making those things happen, exactly as we had pictured them.

    Thinking   Years   Long  
    Source: collider.com
  • I had the opportunity to work with Aliens and Predators when Resident Evil 2 was being made and it was for two different studios. It was for Fox and Sony. They don't care about one another. They just want their movies. So it was very difficult to delay one and... So I had to make a very painful decision to kind of step away from directing the second movie and with the third movie it was the same.

    Opportunity   Two   Evil  
    Source: collider.com
  • I like alternating commercials with movies, because it keeps the pace up. You can't slack on a commercial. You need to go fast. That's a terrific piece of action, I think if that was scheduled for a movie, you'd put that in for two or three days worth of work.

    Thinking   Two   Three  
    Source: collider.com
  • My approach has always been to put 100% into the movie I'm making right now. I think sometimes filmmakers put too much thought into the grand franchise they're going to build. And guess what? If the first movie doesn't work there is no franchise, so I'm always concentrated on making the best, best possible movie right now.

    Source: www.indielondon.co.uk
  • Every time I go to Japan and meet Capcom it is like going to see the Umbrella Corporation. You ask them things and they won't give you a straight answer about anything.

    Japan   Giving   Answers  
    Source: collider.com
  • Commercials are also any opportunity to meet new crew and work with new kind of rigs. You can explore working with different people without having to make the full commitment of having to do an entire feature film with them and see whether you like them. Also it's great for testing out new equipment, like on the last spot we just did, I used a lot of drone technology, really cutting edge drone stuff, more than I've ever done before, and it worked out really really well.

    Source: collider.com
  • The way it works in commercials is they come to you with the script and then you do the visual, you do the storyboards, and you give your vision of it, but it's very much their baby. You just kind of put your polish and sheen on it, and you're interpretation of it, but it's very much the agency's idea.

    Baby   Agency   Ideas  
    Source: collider.com
  • I've so got my plate full with Resident Evil and then The Three Musketeers, I'm just not involved with Castlevania. I'm not personally involved with the movie at all. I'm not producing that. After these two films, then I'm having a holiday.

    Holiday   Two   Evil  
    Source: collider.com
  • I had this movie, Death Race, that was a passion project for me that I'd had in development for almost ten years.

    Passion   Race   Years  
    Source: collider.com
  • I love Death Race, it's one of my favorite films. I thought, "You know what? All that two years worth of work is now gong to be wasted because I'm highly unlikely to direct another car movie straight away," and I felt at that point there was no one who was kind of better at shooting cars, so I thought rather than let it go to waste I would explore the idea of doing commercials, and that's what I did.

    Race   Years   Ideas  
    Source: collider.com
  • 3D really altered the way I shot the movie completely, and it was exciting because, after 20 years of filmmaking, I felt like I was making my first movie, all over again.

    Years   Way   Firsts  
    Source: collider.com
  • The cameras were a little twitchy, and you'd get less footage and less set-ups every day. The interesting thing about it was that you just composed images in a completely different way because we had big 3D monitors on set, and you'd wear the glasses and see the image in 3D.

    Source: collider.com
  • 3D is very exciting. I love it. I'm a complete convert. Everything for me, from now on, is 3D. I'm completely convinced it's the future of home entertainment, as well as cinema entertainment. I think it's a paradigm shift, in terms of cinema, and those things don't happen very often. The introduction of sound, the introduction of color photography and now 3D have been the big shifts. They happen once every 40 or 50 years, so it's very exciting to be a filmmaker, working while one of them is happening.

    Source: collider.com
  • I'm very impressed and the next movie I do I'm definitely going to use a lot of drones in it, because they're very light and flexible and fast, and there are things that you can do with them that you can't possibly do with a helicopter for safety reasons.

    Light   Safety   Drones  
    Source: collider.com
  • Every movie is a commitment of a year or a year and a half. Commercials are much faster than that because they're much more contained. You can get in and out really fast, and you do a piece of work the you see the end result very quickly.

    Source: collider.com
  • I'm a very collaborative person, so that's not the way I work any way. Once VW got over the idea that I was going to blow their cars up, then we shot the thing really fast and it came out really good. Like I said, it won a bunch of awards and that really was the start of working in commercials.

    Blow   Awards   Ideas  
    Source: collider.com
  • These commercials, I directed them all from inside the tracking vehicle, so I was traveling about 85mph most of the time, so there wasn't really anyone sitting beside me other than the driver. But, you know, yeah the agency is there and VW is there, which is- they're paying for it all and also because the agency created the boards, they want to make sure that you're not going off the rails in executing it. And also they can help, because they- it's a very different thing to cinema.

    Source: collider.com
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  • We hope you have found the saying you were looking for in our collection! At the moment, we have collected 49 quotes from the Film director Paul W. S. Anderson, starting from March 4, 1965! We periodically replenish our collection so that visitors of our website can always find inspirational quotes by authors from all over the world! Come back to us again!
    Paul W. S. Anderson quotes about: Cars Evil Film Filmmaking Giving Technology