Satoru Iwata Quotes

On this page you can find the TOP of Satoru Iwata's best quotes! We hope you will find some sayings from Businessman Satoru Iwata's in our collection, which will inspire you to new achievements! There are currently 30 quotes on this page collected since December 6, 1959! Share our collection of quotes with your friends on social media so that they can find something to inspire them!
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  • I apologize to those supporting Wii U about the lack of new titles from Nintendo in January and February but please understand we will have new titles to offer from March onward.

  • The entire Nintendo group will carry on the spirit of Mr. Yamauchi by honoring, in our approach to entertainment, the sense of value he has taught us - that there is merit in doing what is different - and at the same time, by changing Nintendo in accordance with changing times.

    "Longtime Nintendo president dies" by Brandon Griggs, www.cnn.com. September 19, 2013.
  • Small developers can compete on creativity not on scale or staff size.... Nintendo is willing to help bring these ideas to life.

  • For young players, classic games are brand new. For older players, they bring back memories and make you feel good.

    Player  
  • On my business card, I am a corporate president. In my mind, I am a game developer. But in my heart, I am a gamer.

    "Nintendo CEO Iwata: 'In My Heart I Am A Gamer'". "All Things Considered" with Robert Siegel, www.npr.org. July 13, 2015.
  • The profitable part of the online business is very likely several years away. Entering the business because it's the hot topic of the day doesn't make a profitable business nor satisfied customers. That's why it will be a part of Nintendo's strategy, not the mainstay, as other companies are attempting to do. There still are too many barriers for any company to greatly depend on it.

    "Nintendo Jumps Online". www.ign.com. May 13, 2002.
  • At the moment, most customers do not wish to pay the extra money for connection to the Internet, and for some customers, connection procedures to the Internet are still not easy.

  • With the DS and Wii, following the titles that were released at launch, the momentum dropped when there was a gap in software releases. We're making plans so that this type of thing won't happen.

  • Please understand, I am not saying that technology is unimportant. I understand that technology is important. But if we are just focusing on technology and investing in an IT manufacturing plant to come up with higher performance processing [chips], we will not succeed.

    "Satoru Iwata: Nintendo's Late Legend, in His Own Words" by Matt Kamen, www.wired.co.uk. July 13, 2015.
  • In order to expand the gaming population, it is taken for granted that we need to offer games to satisfy veteran gamers. At the same time, I believe that we need to make a new proposal, so that those who do not play games can say, 'I can do it' and, 'I want to touch it.'

  • If you want our world-known names, you can't have them unless you own the Nintendo machine.

    "Sony, Nintendo pumped to beat the Xbox". www.cnn.com. May 17, 2001.
  • If we stay in one place, we will become outdated

  • No one else can match the environment we're creating for expanding the game experience to everyone. Our path is not linear, but dynamic.

    "GDC 06: Satoru Iwata Keynote". www.ign.com. March 23, 2006.
  • Although many believe that technology automatically enables more realistic expression, I believe that is just not correct.

    "Profile: Satoru Iwata". www.ign.com. July 16, 2004.
  • Except for its backward compatibility with existing Wii software and accessories, we have so far failed to make propositions worthy of Wii U's position as a successor to the Wii system.

  • Throughout the history of game development, the game control mechanism has become more and more sophisticated, ... Perhaps those who have quit gaming or who have never played games look at the game controller and think it's too difficult to play, even before they dare to touch it.

  • If you do the same thing as others, it will wear you out. Nintendo is not good at competing so we always have to challenge the status quo by making something new, rather than competing in an existing market.

  • I've never been able to control a first-person shooter, but as soon as I used the Revolution controller, I found it very easy to control the game. So, I think that's a genre that's particularly well suited for the controller.

    "Revolution Demo Tour Continues" by Mark Bozon, www.ign.com. December 15, 2005.
  • Selling five million units in less than 14 months means DS is the fastest among any game machines ever launched in Japan to hit that level. To achieve this rapid growth, we were required not only to go after frequent game players, but to reel back people who had left games and to make video games enjoyable for those who had not played games at all.

    Mean   Player   Japan  
  • As we learned a bitter lesson with the launch of the Nintendo 3DS, we are trying to take every possible measure so that the Wii U will have a successful launch.

    "Wii U In "Final Form" At E3 2012" by Richard George, www.ign.com. October 27, 2011.
  • Engineering is not quite as important as imagination.

    "Satoru Iwata changed the whole games industry and now leaves it in mourning" by Rich Stanton, Keith Stuart, www.theguardian.com. July 13, 2015.
  • Some argue that our success is short-lived and temporary. So, we now need to make efforts to constantly expand the player base by offering services and titles that can appeal, not only to those who have never played games, but also to those who play them hard.

    Player  
  • Please understand, I am not saying that technology is unimportant. I understand that technology is important.

    "Nintendo's New Direction" by Steven L. Kent, GameSpy, April 11, 2004.
  • Our mission is to revive the gaming industry by increasing our user base.

  • We are sorry about [the E3] media briefings, specifically for those who were expecting to see Nintendo show something about ‘Super Mario’ or ‘Legend of Zelda.’

    "Nintendo: We're Sorry, Hard-core Gamers" by Chris Kohler, www.wired.com. July 22, 2008.
  • In order to realize the goal of creating a new starting line that anyone can instinctively understand we have come up with a design that differs greatly from any of today's controllers. We have also made bold innovations in play style as well.

  • Customers do not want online games.

  • Consumers will purchase high quality products even if they are expensive, or in other words, even if there are slightly reasonable discount offers, consumers will not purchase products unless they truly understand and are satisfied with the quality. Also, product appeal must be properly communicated to consumers, but advertisements that are pushed on consumers are gradually losing their effect, and we have to take the approach that encourages consumers to retrieve information at their own will.

  • Today, if you don't understand the controller, you're not able to enjoy video games. ... We expect the Revolution controller to become the standard in video game controls.

    "Revolution Demo Tour Continues" by Mark Bozon, www.ign.com. December 15, 2005.
  • Video games are meant to be just one thing. Fun. Fun for everyone!

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We hope you have found the saying you were looking for in our collection! At the moment, we have collected 30 quotes from the Businessman Satoru Iwata, starting from December 6, 1959! We periodically replenish our collection so that visitors of our website can always find inspirational quotes by authors from all over the world! Come back to us again!
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