Shigeru Miyamoto Quotes

On this page you can find the TOP of Shigeru Miyamoto's best quotes! We hope you will find some sayings from Video Game Designer Shigeru Miyamoto's in our collection, which will inspire you to new achievements! There are currently 94 quotes on this page collected since November 16, 1952! Share our collection of quotes with your friends on social media so that they can find something to inspire them!
All quotes by Shigeru Miyamoto: Challenges Character Children Fun Technology more...
  • Actually, 3D is really the most normal thing because it's how those of us with two eyes usually see the world. TVs are the unusual things in 2D!

    "Shigeru Miyamoto: A rushed game is forever bad". Interview with Simon Parkin, www.theguardian.com. April 27, 2012.
  • Most people think video games are all about a child staring at a TV with a joystick in his hands. I don't. They should belong to the entire family. I want families to play video games together.

  • I am not Link, but I do know him! Even after 18 years, the Legend of Zelda never stops changing and this game is no different. We are now taking you to a world where Link has grown up--a world where he will act different and look different. In order to grow, Link must not stand still and neither will I.

    Order   Years   Games  
  • If it turns out that Mario doesn't really fit into the type of game I want, I wouldn't mind using Zelda as the basis of the new game.

    Games   Mind   Want  
  • An adult is a child who has more ethics and morals.

  • To create a new standard, you have to be up for that challenge and really enjoy it.

    "Shigeru Miyamoto Talk Asia Interview". "TalkAsia" with Anjali Rao, www.cnn.com. February 15, 2007.
  • When I look back I can tell that after I started having a family, I certainly wanted to make games that could be played with all the family members.

    Games   Looks   Members  
    "Shigeru Miyamoto on Mario Galaxy 2, violence in games and the Vitality Sensor". GamesTM Interview, www.gamestm.co.uk.
  • I think when you talk about competing against others, the problem is that you refer to something that's been done already and try to beat it.

    Thinking   Trying   Done  
    "Shigeru Miyamoto: 'I'm the person who saw things differently'". Interview with Chris Schilling, www.theguardian.com. April 30, 2011.
  • I think Zelda 64 is utilizing about 90 percent of the N64 potential, ... When we made Mario 64 we were simply utilizing 60 to 70 percent. So we have come a long way I believe.

    Believe   Thinking   Long  
  • When I'm making video games today, I want people to be entertained. I am always thinking, How are people going to enjoy playing the games we are making today? And as long as I can enjoy something other people can enjoy it, too.

    Thinking   Games   Long  
    "Master of Play: The many worlds of a video-game artist" by Nick Paumgarten, www.newyorker.com. December 20&27, 2010.
  • I made some games, but I'm pretending like I didn't because they all turned out weird.

    Games   Pretending   Made  
    "Q&A: Nintendo's Shigeru Miyamoto On <cite>mario</cite>, <cite>zelda</cite>, Project Natal And More". Interview With Chris Kohler, www.wired.com. June 12, 2009.
  • What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it is really a doorway, and if you choose to go inside, you'll find many unexpected things.

  • Game music has a purpose and it does incorporate sound effects.

    Games   Sound   Doe  
  • Japanese people have a funny habit of abbreviating names.

    Names   People   Habit  
  • All the time, players are forced to do their utmost. If they are challenged to the limit, is it really fun for them?

    Fun   Player   Limits  
    "Master of Play" by Nick Paumgarten, www.newyorker.com. December 20 & 27, 2010.
  • I know as a child, I was really interested in becoming a manga artist, to create my own stories and illustrate them and present something that people would be interested in reading and looking at as well.

  • Well, for over a year now at my desk, a prototype program of Luigi and Mario has been running on my monitor. We've been thinking about the game, and it may be something that could work on a completely new game system.

  • There are big lines between those who play video games and those who do not. For those who don't, video games are irrelevant. They think all video games must be too difficult.

    Thinking   Play   Games  
    "Shigeru Miyamoto: A rushed game is forever bad". Interview with Simon Parkin, www.theguardian.com. April 27, 2012.
  • Donkey Kong Country proves that players will put up with mediocre gameplay as long as the art is good.

    Country   Art   Player  
  • Their attitude is, 'okay, I am the customer. You are supposed to entertain me.' It's kind of a passive attitude they're taking, and to me it's kind of a pathetic thing. They do not know how interesting it is if you move one step further and try to challenge yourself with more advanced games.

    Attitude   Moving   Games  
    "Nintendo’s Miyamoto Talks Passive Attitude of Casual Gamers, it’s 'a Pathetic Thing'" by Joey Davidson, www.technobuffalo.com. August 31, 2014.
  • What I found is that just in the lifestyle today, people have fewer and fewer opportunities to get exercise.

    "Q&A: 90 Minutes With Miyamoto, Nintendo's Master of Amusement". Interview with Chris Kohler, www.wired.com. June 27, 2008.
  • If we end up creating a gameplay structure where it makes sense for, whether it's a female to go rescue a male or a gay man to rescue a lesbian woman or a lesbian woman to rescue a gay man, we might take that approach.

    Gay   Men   Creating  
  • So you know cats are interesting. They are kind of like girls. If they come and talk to you it's great. But if you try to talk to them it doesn't always go so well.

    Girl   Cat   Interesting  
    "Live From Nintendo's E3 Briefing: More On Zelda, 3DS, Pikmin" by Luke Plunkett, kotaku.com. July 15, 2010.
  • As I am ageing, naturally, how I want my videogames to be played must be changing.

    Want   Ageing   Videogame  
    "Shigeru Miyamoto on Mario Galaxy 2, violence in games and the Vitality Sensor". GamesTM Interview, www.gamestm.co.uk.
  • I think I can make an entirely new game experience, and if I can't do it, some other game designer will.

    Thinking   Games   Gamer  
  • Programming is all about numbers.

    "What Makes Shigeru Miyamoto Tick". Interview With Stephen Totilo, kotaku.com. July 6, 2016.
  • Fortunately, because of the spread of smart devices, people take games for granted now. It's a good thing for us, because we do not have to worry about making games something that are relevant to general people's daily lives.

    Smart   Games   People  
    "Nintendo's Miyamoto Doesn't Want to Make Games for People Who Have Only A 'Passive' Interest In Gaming" by Eddie Makuch, www.gamespot.com. August 27, 2014.
  • A good idea is something that does not solve just one single problem, but rather can solve multiple problems at once.

    Ideas   Doe   Problem  
    "Nintendo's Shigeru Miyamoto" by Johnny Minkley, www.eurogamer.net. March 31, 2010.
  • I think that the entertainment industry itself has a history of chasing success. Any time a hit product comes out, all the other companies start chasing after that success and trying to recreate it by putting out similar products.

    "E3 Interview: Nintendo's Shigeru Miyamoto". Interview with Chris Kohler, www.wired.com. July 19, 2007.
  • Players are artists who create their own reality within the game.

    Artist   Player   Reality  
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  • We hope you have found the saying you were looking for in our collection! At the moment, we have collected 94 quotes from the Video Game Designer Shigeru Miyamoto, starting from November 16, 1952! We periodically replenish our collection so that visitors of our website can always find inspirational quotes by authors from all over the world! Come back to us again!
    Shigeru Miyamoto quotes about: Challenges Character Children Fun Technology

    Shigeru Miyamoto

    • Born: November 16, 1952
    • Occupation: Video Game Designer