Shigeru Miyamoto Quotes
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Actually, 3D is really the most normal thing because it's how those of us with two eyes usually see the world. TVs are the unusual things in 2D!
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Most people think video games are all about a child staring at a TV with a joystick in his hands. I don't. They should belong to the entire family. I want families to play video games together.
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I am not Link, but I do know him! Even after 18 years, the Legend of Zelda never stops changing and this game is no different. We are now taking you to a world where Link has grown up--a world where he will act different and look different. In order to grow, Link must not stand still and neither will I.
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If it turns out that Mario doesn't really fit into the type of game I want, I wouldn't mind using Zelda as the basis of the new game.
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An adult is a child who has more ethics and morals.
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To create a new standard, you have to be up for that challenge and really enjoy it.
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When I look back I can tell that after I started having a family, I certainly wanted to make games that could be played with all the family members.
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I think when you talk about competing against others, the problem is that you refer to something that's been done already and try to beat it.
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I think Zelda 64 is utilizing about 90 percent of the N64 potential, ... When we made Mario 64 we were simply utilizing 60 to 70 percent. So we have come a long way I believe.
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When I'm making video games today, I want people to be entertained. I am always thinking, How are people going to enjoy playing the games we are making today? And as long as I can enjoy something other people can enjoy it, too.
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I made some games, but I'm pretending like I didn't because they all turned out weird.
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What if everything you see is more than what you see--the person next to you is a warrior and the space that appears empty is a secret door to another world? What if something appears that shouldn't? You either dismiss it, or you accept that there is much more to the world than you think. Perhaps it is really a doorway, and if you choose to go inside, you'll find many unexpected things.
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Game music has a purpose and it does incorporate sound effects.
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Japanese people have a funny habit of abbreviating names.
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All the time, players are forced to do their utmost. If they are challenged to the limit, is it really fun for them?
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I know as a child, I was really interested in becoming a manga artist, to create my own stories and illustrate them and present something that people would be interested in reading and looking at as well.
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Well, for over a year now at my desk, a prototype program of Luigi and Mario has been running on my monitor. We've been thinking about the game, and it may be something that could work on a completely new game system.
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There are big lines between those who play video games and those who do not. For those who don't, video games are irrelevant. They think all video games must be too difficult.
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Donkey Kong Country proves that players will put up with mediocre gameplay as long as the art is good.
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Their attitude is, 'okay, I am the customer. You are supposed to entertain me.' It's kind of a passive attitude they're taking, and to me it's kind of a pathetic thing. They do not know how interesting it is if you move one step further and try to challenge yourself with more advanced games.
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What I found is that just in the lifestyle today, people have fewer and fewer opportunities to get exercise.
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If we end up creating a gameplay structure where it makes sense for, whether it's a female to go rescue a male or a gay man to rescue a lesbian woman or a lesbian woman to rescue a gay man, we might take that approach.
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So you know cats are interesting. They are kind of like girls. If they come and talk to you it's great. But if you try to talk to them it doesn't always go so well.
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As I am ageing, naturally, how I want my videogames to be played must be changing.
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I think I can make an entirely new game experience, and if I can't do it, some other game designer will.
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Programming is all about numbers.
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Fortunately, because of the spread of smart devices, people take games for granted now. It's a good thing for us, because we do not have to worry about making games something that are relevant to general people's daily lives.
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A good idea is something that does not solve just one single problem, but rather can solve multiple problems at once.
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I think that the entertainment industry itself has a history of chasing success. Any time a hit product comes out, all the other companies start chasing after that success and trying to recreate it by putting out similar products.
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Players are artists who create their own reality within the game.
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