Ian Bogost Quotes

On this page you can find the TOP of Ian Bogost's best quotes! We hope you will find some sayings from Video Game Designer Ian Bogost's in our collection, which will inspire you to new achievements! There are currently 63 quotes on this page collected since December 30, 1976! Share our collection of quotes with your friends on social media so that they can find something to inspire them!
All quotes by Ian Bogost: Effort Fun Goals Pleasure Today Universe Wife more...
  • You allow yourself to discover the things that are already there when you play.

    Source: app.longform.org
  • When we think about play and games and the situations in which having fun is seen as an outcome, they often have to do with repetition. You're returning to something again, and even despite that similarity, you squeeze something new out of it.

    Source: app.longform.org
  • It's helpful to be prepared to celebrate the tiny things that you can do, where you meet the world and you negotiate an outcome that's quite tiny. But you can still make it feel remarkable.

    Source: app.longform.org
  • If you stop someone who's talking about something being fun, and say "Well what do you mean?" it's almost impossible to answer.

    Source: app.longform.org
  • There are also many things my wife can't stand about me, and there are certain capacities that she has that are different than mine. The trick is to find compatibilities.

    Source: app.longform.org
  • There are things about us that make us who we are, personality traits, or capacities that we have, or knowledge we possess or that we don't possess, habits we have that are good or bad.

    Source: app.longform.org
  • We have been trained to think we have enormous power over the world. Whatever you dream, you can do. Anything can be bent to your will. But actually isn't it much more interesting to imagine that you're quite small?

    Source: app.longform.org
  • Play isn't you being clever, or finding a trick, or finding a way of covering over your own misery, or persuading someone to do what you want. It's the process of working with the materials that you find and discovering what's possible with them.

    Source: app.longform.org
  • God will not speak to me and tell me to mow my lawn today.

    Source: app.longform.org
  • Fun has to do with habitual activities but then also terrifically novel or unusual ones. It works as a sort of strange milkshake of those concepts.

    Source: app.longform.org
  • My lawnmower can't change in the way that my son can or that I can.

    Source: app.longform.org
  • I think a lot of the misery that people experience comes from that sensation of boundlessness, of infinite possibility.

    Source: app.longform.org
  • A fun movie is something that is pleasurable without being demanding, you don't have to think too hard.

    Source: app.longform.org
  • Play becomes a distraction, something you don't really need to do. It's not for serious people. They work hard, they don't play hard. Yes, you can say play hard, but that really means, keep working hard, right?

    Source: app.longform.org
  • We don't like to think of ourselves as subject to the forces of the world, we like to think of ourselves as exerting that force.

    Source: app.longform.org
  • Once you get yourself on that path where you're willing to find something delightful in laundry and in dishwashers, it means that you train yourself to be able to find it almost anywhere in almost anything.

    Source: app.longform.org
  • Actually a lot of the supposedly serious and meaningful and worthwhile content on the podcast or on the television is no more or less meaningful than the clothes in the laundry basket or the dishes in the sink. It's more a matter of the attention you're willing to bring to them, where you're willing to allow meaning and pleasure and the light to escape.

    Source: app.longform.org
  • The playful perspective is not meant to turn your life into a game or a jungle gym. It's rather that the activity is looking outside of yourself.

    Source: app.longform.org
  • Normally if you're dating, you're looking for compatibility, and then the moment that there's incompatibility, you're like, "Well, swipe left on that, let's just keep looking." In some ways I think the same lessons apply to people that apply to objects. It's just much easier to see that lesson in things because they're these fixed intangible lumps of stuff. People are not. They can change.

    Source: app.longform.org
  • Forcing your spouse to stop doing that bad habit that drives you crazy, or making your kid be better at math or at art or at swimming, or making your parents or your in-laws not be annoying in the way that they're annoying, these are sometimes doomed goals.

    Source: app.longform.org
  • You don't want to be told, "Hey, do whatever you want." That's what we think of when we think of play. It's the thing where you get to do whatever you come up with in your own mind, all bets are off, there's no boundaries.

    Source: app.longform.org
  • This willingness to be frank and plain about the way that the world is, is a good first step. But that doesn't mean that you get what you want.

    Source: app.longform.org
  • Be contemporary. Have impact. Strive for it. Be of the world. Move it. Be bold, don’t hold back. Then the moment you think you’ve been bold, be bolder. We are all alive today, ever so briefly here now, not then, not ago, not in some dreamworld of a hypothetical future. Whatever you do, you must make it contemporary. Make it matter now. You must give us a new path to tread, even if it carries the footfalls of old soles. You must not be immune to the weird urgency of today.

  • There are personality traits, or baggage from their backgrounds, goals that they have and the first thing I need to do is understand and then acknowledge and then accept those properties. That's kind of the baseline requirement to have a productive relationship.

    Source: app.longform.org
  • Wouldn't we all rather have the possibility of finding pleasure and delight in literally anything we might encounter? Instead of assuming that actually there are only these three things where pleasure and delight are possible. Like oh, it's television and socialization and work, and then everything else is the smoke I have to somehow choke my way through in order to get to the good parts.

    Source: app.longform.org
  • Even when we tell kids to go play, what do the kids do? They come up with a set of constraints and structures. "Oh, we're gonna build a fort out of clothes, and now that we're in the fort we're going to pretend that we're prisoners," or whatever.

    Clothes  
    Source: app.longform.org
  • The problem with fun is we really don't know what fun means at all.

    Source: app.longform.org
  • We're used to thinking of fun as a sort of synonym for light pleasure.

    Light  
    Source: app.longform.org
  • If you start the day not really expecting substantial change, but anticipating some small new revelation or some small alteration, then over time you're able to find them in more places.

    Source: app.longform.org
  • I think this dichotomy or opposition between work and play, between leisure and serious stuff, is definitely a bad way of thinking about the useful insights that play provides.

    Source: app.longform.org
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  • We hope you have found the saying you were looking for in our collection! At the moment, we have collected 63 quotes from the Video Game Designer Ian Bogost, starting from December 30, 1976! We periodically replenish our collection so that visitors of our website can always find inspirational quotes by authors from all over the world! Come back to us again!
    Ian Bogost quotes about: Effort Fun Goals Pleasure Today Universe Wife