Jane McGonigal Quotes

On this page you can find the TOP of Jane McGonigal's best quotes! We hope you will find some sayings from Game designer Jane McGonigal's in our collection, which will inspire you to new achievements! There are currently 60 quotes on this page collected since October 21, 1977! Share our collection of quotes with your friends on social media so that they can find something to inspire them!
  • We can boost our immune systems by strengthening our social networks and decreasing stress.

  • Urgent optimism is the desire to act immediately to tackle an obstacle, combined with the belief that we have a reasonable hope of success.

    "Gaming can make a better world". TED Talk, www.ted.com. February 2010.
  • A game is an opportunity to focus our energy, with relentless optimism, at something we’re good at (or getting better at) and enjoy. In other words, gameplay is the direct emotional opposite of depression.

    Jane McGonigal (2011). “Reality Is Broken: Why Games Make Us Better and How They Can Change the World”, p.30, Penguin
  • My favorite part of running is the thinking time.

  • When you strip away the genre differences and the technological complexities, all games share four defining traits: a goal, rules, a feedback system, and voluntary participation.

    Games  
    Jane McGonigal (2011). “Reality Is Broken: Why Games Make Us Better and How They Can Change the World”, p.23, Penguin
  • I didn't accomplish what I set out to do, but I realized I had set out to do the wrong things

  • Every game designer should make one explicitly world-changing game. Lawyers do pro bono work, why can't we?

    Games  
    "Super Girl" by Whitney Joiner, www.elle.com. June 22, 2011.
  • When we play games, our brains respond differently to stress and obstacles. We're better able to control our attention and ignore distractions.

    Stress   Games   Play  
    Source: www.usatoday.com
  • There is so much more knowledge than most people realize about how to maximize the benefits of play and minimize the potential harms.

    Play  
    Source: www.usatoday.com
  • Cory Doctorow is a fast and furious storyteller who gets all the details of alternate reality gaming right, while offering a startling, new vision of how these games might play out in the high-stakes context of a terrorist attack. Little Brother is a brilliant novel with a bold argument: hackers and gamers might just be our country's best hope for the future.

  • If you make it a game, gamers will play it no matter what your motivation is in making it.

    Games   Play  
  • My goal for the next decade is to try to make it as easy to save the world in real life as it is to save the world in online games.

    "Gamers for good". "Future Tense" with Antony Funnell, www.abc.net.au. October 20, 2013.
  • Avatars are a way to express our true selves, our most heroic, idealized version of who we might become.

  • Research shows that when we're under stress or facing a major obstacle, we tend to focus on our weaknesses and what we're afraid of.

    Stress   Focus   Weakness  
    Source: www.usatoday.com
  • Games that make you feel good about yourself are good games to be playing.

  • Things like depression and obesity are global challenges.

    "Jane McGonigal: Game on with 'SuperBetter'" by Peter Hartlaub, www.sfgate.com. March 4, 2012.
  • I've been running since high school. My boyfriend was on the track team, and I'd run with him.

  • When we play a game, we tackle tough challenges with more creativity, more determination, more optimism, and we're more likely to reach out to others for help.

  • Games are providing rewards that reality is not.

    Games  
    Jane McGonigal (2011). “Reality Is Broken: Why Games Make Us Better and How They Can Change the World”, p.12, Penguin
  • A dramatic decrease in oil availability is not at all far-fetched.

  • Games are unnecessary obstacles we volunteer to tackle.

    Games  
  • My mom is a public school teacher and works with third grade students.

  • Over time, the games we play can change how we think and what we're capable of. And it's easy to maximize the benefits so the changes are positive.

    Games   Play  
    Source: www.usatoday.com
  • Clinically speaking, depression is a pessimistic sense of your own capabilities, and despondent lack of energy.

  • It seems like what happens when we play games is that we go into a psychological state called eustress, or positive stress. It's basically the same as negative stress in the sense that we get our adrenaline up, you know, our breathing rate quickens, our pulse quickens.

    "Can Video Games Solve Real Issues?". "TED Radio Hour" with Alison Stewart, www.npr.org. May 21, 2012.
  • I don't want to be a saint; I just want to help people.

    Source: www.macleans.ca
  • A traumatic event doesn't doom us to suffer indefinitely. Instead, we can use it as a springboard to unleash our best qualities and lead happier lives.

  • If you are a gamer, it’s time to get over any regret you might feel about spending so much time playing games. You have not been wasting your time. You have been building up a wealth of virtual experience that, as the first half of this book will show you, can teach you about your true self: what your core strengths are, what really motivates you, and what make you happiest.

  • Every game we play activates our brain, and it's the same brain we have in real life as we have in the game.

    Games   Play  
    Source: www.usatoday.com
  • If you can manage to experience three positive emotions for every one negative emotion … you dramatically improve your health and your ability to successfully tackle any problem you're facing.

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  • We hope you have found the saying you were looking for in our collection! At the moment, we have collected 60 quotes from the Game designer Jane McGonigal, starting from October 21, 1977! We periodically replenish our collection so that visitors of our website can always find inspirational quotes by authors from all over the world! Come back to us again!