Hideo Kojima Quotes

On this page you can find the TOP of Hideo Kojima's best quotes! We hope you will find some sayings from Video Game Designer Hideo Kojima's in our collection, which will inspire you to new achievements! There are currently 2 quotes on this page collected since August 24, 1963! Share our collection of quotes with your friends on social media so that they can find something to inspire them!
All quotes by Hideo Kojima: Metals Past more...
  • As a creator, I always want to betray fans expectations.

    "Hideo Kojima Reflects On 25 Years Of Metal Gear". Interview with Michael Thomsen, www.ign.com. March 28, 2012.
  • My past identity separates from me and remains in the past; he becomes someone else. Is memory really as insubstantial as the fragments of information that we store in our heads?

  • What's troubling is that because the camera is 3D, the northern part of the screen isn't necessarily north anymore. So the jungle transforms into the true meaning of a jungle. For someone with no sense of direction like myself, I get lost in the caves every time.

    Cameras   Caves   Lost  
  • My unlimited desire to create stuff surpasses the advancement in hardware power.

    Source: www.ign.com
  • Gamers should be able to take the experience with them in their living rooms, on the go, when they travel - wherever they are and whenever they want to play. It should be the same software and the same experience.

    Play   Want   Able  
    "Hideo Kojima Predicts Console-Less Gaming Future" by Jim Reilly, www.ign.com. April 7, 2010.
  • We might compare each day's decisions with the work of steering a boat. Our efforts will result in nebulous confusion if we make a wrong move at any point, even if it's only a small tack to the side. We absolutely cannot afford carelessness, lest we risk becoming lost ourselves.

  • There are so many books and movies I like I never mention specific ones.

    Source: www.ign.com
  • It's nice to wear a suit once in a while. It can restrict some body movement, but it makes me feel as though I'm part of society. I feel a sense of security because I've conformed to the standards of the rest of the world.

    Nice   Movement   World  
  • People are satisfied with making minor upgrades and tweaking things here and there - as long as that's the landscape, it will keep on happening. I don't see a problem necessarily, but at the same time it is nice to see new things come.

    Nice   Long   People  
    "Hideo Kojima: gamers are happy with what they have" by Wesley Yin-Poole, www.eurogamer.net. January 4, 2012.
  • 90% of what is considered "impossible" is, in fact, possible. The other 10% will become possible with the passage of time & technology.

  • I respect Shigeru Miyamoto, so there will be a lot of mushrooms in 'Metal Gear Solid 3.' But you cannot eat turtles.

    Electronic Gaming Monthly, May 2004.
  • I want my games to teach a message about life, by presenting situations where the answer isn't a clear yes or no.

    Games   Answers   Want  
    Source: www.ign.com
  • Games are a way of escaping reality - that's why you need heroic factor.

    Source: www.ign.com
  • We really feel the fact of our mortality after we turn forty years old.

    Years   Facts   Mortality  
  • What I'm doing is creating a game. I'm not making a movie. To make the game more enjoyable and captivating, and to make the player feel like he's present in that setting, we need the cinematic element.

    Player   Games   Creating  
    Source: www.ign.com
  • I can see how everything relates to everything else when I think that nothing is merely coincidental. If everything that happens is inevitable, then the world is connected and whole.

  • At Disneyland, you never go backstage - even when youre in the bathroom.

  • I always say this will be my last Metal Gear, but the games in the series that I've personally designed and produced-Metal Gear on MSX, MG2, MGS1, 2, 3, 4, Peace Walker and now MGSV-are what constitute a single Metal Gear Saga. With MGSV, I'm finally closing the loop on that saga.

    Games   Gears   Lasts  
  • Genetic engineering is a result of science advancement, so I don't think that in itself is bad.

    Source: www.ign.com
  • Super Mario Bros. is equivalent to the Big Bang of our gaming universe. If it were not for this blindingly spectacular creation, digital entertainment as we know it today would not exist.

    Bangs   Today   Digital  
    Nintendo Power, November 2010.
  • Humanity needs more than merely information. We express original ideas, humor, and our personal wills. We express passions and emotions. A person's point of view conveys all of these aspects of identity.

    Passion   Views   Ideas  
  • Game creation keeps on expanding, just like the Universe. That is why I keep making games

  • Building the future, and keeping the past alive - are one and the same thing.

    Past   Alive   Building  
    "Fictional character: Solid Snake". "Metal Gear Solid 2: Sons of Liberty", video game, November 13, 2001.
  • This may sound pretentious, but I don't like being thought of as 'the Metal Gear guy.' There's a lot more I can do.

    Guy   Sound   Gears  
  • I was born in Japan and raised in Japan, but those are the only things that make me Japanese, I've grown up reading books from all over.

    Book   Reading   Japan  
    Source: www.ign.com
  • I want to reassure fans that I am 100% involved and will continue working on Metal Gear Solid V: The Phantom Pain; I'm determined to make it the greatest game I've directed to date. Don't miss it!

    Pain   Games   Missing  
  • It's not wether you were right or wrong, but how much faith you were willing to have - that decides the future.

    "Fictional character: Solid Snake". Metal Gear Solid 2: Sons of Liberty (Video Game), www.imdb.com. 2001.
  • I want to show people how there are variations and different interpretations of good and evil.

    People   Evil   Different  
    IGN Interview, www.ign.com. December 12, 2000.
  • I usually wear casual clothes to the office. I wear a suit maybe two or three times a month, and usually only when I need to meet with the head office.

    Two   Clothes   Office  
  • You have to be very careful when you're working on a sequel, because it has to be a continuation of what you did before.

    Source: www.ign.com
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We hope you have found the saying you were looking for in our collection! At the moment, we have collected 2 quotes from the Video Game Designer Hideo Kojima, starting from August 24, 1963! We periodically replenish our collection so that visitors of our website can always find inspirational quotes by authors from all over the world! Come back to us again!
Hideo Kojima quotes about: Metals Past

Hideo Kojima

  • Born: August 24, 1963
  • Occupation: Video Game Designer