Reggie Fils-Aime Quotes

On this page you can find the TOP of Reggie Fils-Aime's best quotes! We hope you will find some sayings from Reggie Fils-Aime's in our collection, which will inspire you to new achievements! There are currently 19 quotes on this page collected since March 25, 1961! Share our collection of quotes with your friends on social media so that they can find something to inspire them!
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  • I'd much rather have the consumer buy a Wii, some accessories, and a ton of games, vs. buying any of my competitor's products.

    Games  
    "Nintendo hopes Wii spells wiinner". Interview with Byron Acohido, usatoday30.usatoday.com. August 15, 2006.
  • My name is Reggie, and I, am happy.

    Speech at the Electronic Entertainment Expo, 2007.
  • Attitudes to mental health are slowly changing, there's less stigma among healthcare workers and a greater commitment to provide mental health treatment when doctors and nurses can see people do get better.

  • It was only after the earthquake that the health minister said mental health should be a priority and that the issue was talked about.

    "Voodou Priests And Doctors Are On The Frontline Of Haiti’s Mental Health Care" by Anastasia Moloney, www.huffingtonpost.com. January 14, 2015.
  • The government is already involved from an entertainment standpoint. I mean, they regulate a large part of our entertainment. What we're trying to do as an industry is be proactive and drive it much more positively, much more effectively, than the government can, and that's what the ESA is all about[....]We think we're doing a pretty effective job, and certainly from an Nintendo perspective, we think the ESA is the way to go.

    Jobs   Mean   Thinking  
  • My name is Reggie. I'm about kicking ass, I'm about taking names, and we're about making games.

    Games  
    "Nintendo's History At E3: 2004" by Lucas M. Thomas, www.ign.com. May 12, 2011.
  • The key here are two little words: the word 'or' and the word 'and'. Nintendo is not an or company, with games devoted to just this group or that group. We're an and company, with games for this group and that group and for groups that don't even call themselves gamers yet.

    Keys   Games   Two  
  • I feel just like a purple Pikmin.

  • Nintendo DS is not standing still. As a tenth serious competitor decides to make a run at Game Boy, DS raises the bar on portable gaming, before they even get started.

    Running   Boys   Games  
  • The impact of the earthquake on mental health was huge and unimaginably deep in people's lives. Some lost all benchmarks and references because of their great loss, we still have people coming to clinics with mental health problems related to the earthquake. They talk about the earthquake, about being under the rubble.

  • There's been nothing proven that violence in video games has an impact. As a parent though, and I'm a parent for a 20-year-old, for a 16-year-old and for a 10-year-old, and so, you know, I make choices everyday for my kids as to what games I think is appropriate for them to play. And, you know, in the end it's up to the parents, it's up to the gamers themselves working with their parents, if they're under 21, to make the smartest choice for the games they play.

  • Being the puppet master, it's like running Nintendo of America.

  • If competitors don't like our two to one advantage, dominating market share with both SP and DS, well, I've got bad news. Because we just made it two and a half to one.

    Two  
    Speech at the Electronic Entertainment Expo, 2005.
  • Mario sees himself in Nintendo DS, and he feels like flying.

    Flying   Nintendo   Mario  
    E3 2004 conference,
  • The social and economic impact of the earthquake is still very present and is contributing to mental health problems, the mother who lost her husband, or children who lost their parents, and who now are responsible for the whole family, taking children to school and providing food. This transition is still causing stress and depression.

  • DS not only changes Nintendo, it changes our industry.

  • Nintendo's way is to challenge conventional thinking. Not just for the sake of doing things differently, but to do things better.

  • We're working to overcome the overly macho nature of the current online console game world, where a handful of the high testosterone crowd fight for supremacy, while the mass of casual game players stay away.

    Games  
    Speech at the Electronic Entertainment Expo, 2005.
  • For us, launching new systems is about bringing new consumer experiences to the marketplace and we're doing that with Nintendo land and third-party publishers are doing it with games like ZombiU. For us, now is the right time to launch new hardware.

    Party   Land   Games  
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